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He connected with WR Bryant Johnson for 64 yards on a 3rd down play in the 1st quarter that helped set the tone for the offense, a few plays later he went back to Johnson for a touchdown. Chiefs QB Daunte Culpepper faced his own share of defensive pressure from the Texans dominant defense line duo of Marcus Stroud and John Henderson (who each had a sack), but he handled it much better then Grossman, throwing for 300 yards and minimizing his mistakes. You can post comments on the thread whenever you would like. This game figures to be a low scoring game on paper, but without seeing either team play yet it could really go either way. Look for Chiefs CB Champ Bailey (99) to play a big part in helping to stop their receivers. Their offense is no pedestrian bunch as their wide receiver core is one of the best in the league with Anquan Boldin (94), rookie sensation Calvin Johnson (87) and slot receiver Kevin Curtis (85). If theres any weakness its their cornerbacks, starters Gary Baxter (85) and rookie Johnathan Wade (77) will need to step up their game against Chiefs Cannon Arm QB Daunte Culpepper (85) and WR Isaac Bruce (87). Their dominating defense starts at the defensive line with DT Marcus Stroud (96 OVR) John Henderson (96) DE Aaron Schobel (93) OLB Jason Taylor (95) SS Darren Sharper (93) and FS Bob Sanders (96). Week 1 of the 2007 NFL season should prove to be a tough one for the Chiefs, as the home team Texans have one of the most stacked rosters on paper. This increases their value and makes your team more attractive to free agents who want to play on the same team as NFL Icons. These are players who have had long careers and have huge respect around the league.
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Here are the Chiefs player roles for the 2007 season. Player Roles are indicated by icons shown by the players portrait. Typically, players with roles are key players on your team. Most are self explanatory but I'll try to explain the more intricate ones. Each position has their own set of roles that can be acquired. Players who excel or struggle in a certain area are assigned roles that can affect the players value, ratings, or team morale.
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Madden 2008 utilizes a player roles system. He's been tweaking these for 10 years now, doesn't get better then this Includes several graphics mods, UI, stadiums, uniforms, and moreĪllows me to edit teams, players, franchise options, etcĮdit the game speed, change NFL rules, game intros, and moreĮdit teams fantasy draft logic, add more/less variationsĬdcools' Madden 08 CPU vs CPU sliders and guide Here are the main mods/utilities/sliders I use
MADDEN 08 PC FREE KEY MODS
One of the major themes of this franchise is making sure I never feel that I have ANY advantage over the CPU.Īll mods I use can be found at where there is a community of other Madden 2008 players who are constantly upgrading and updating the game. Each teams depth chart will be edited to maximum potential as I would my own teams depth chart, and I will periodically make CPU vs CPU trades that I feel are realistic. I'll be letting the CPU manage their teams for most things, however I will be adjusting things as I see needed to maintain a fair and competitive league. It's going to be like a whole new league. There are 2017 rosters available however I enjoy the nostalgic roster, and I like how fantasy drafts mix things up. I'm starting things with the base Madden 2008 roster and a fantasy draft. I wouldn't enjoy this very much on other Madden games but with the settings and mods I use the gameplay is so realistic its exciting to watch like a real football game. I will be choosing a team to lead and will be making their player/personal management decisions, but the gameplay will be strictly done by the CPU. My franchise will be utilizing league wide CPU vs CPU gameplay, no game will ever be 'simulated', instead I will be watching the CPU play each and every game. Almost everything you can imagine can be edited.
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Updated stadiums, uniforms, logos, even updated NFL rules (extra point distance, kick off spot, new overtime rules, etc). I'll be playing on the PC version, using several mods that allow me to edit the game to my liking to create the most realistic experience. Deeper: Madden NFL 11 is feature-rich, with improved animations and control options, enhanced online functionality, and new broadcast and audio presentation that delivers the NFL experience fans have come to expect.Hello and welcome to my Madden 2008 franchise thread. Quicker: with 60-minute game times reduced to 30, spend more time on the field and less in the playbook. Simpler: from 350 plays down to 1, the all-new GameFlow system puts you in the helmet of an NFL quarterback, to execute an authentic, situational game plan, one play at a time. Madden NFL 11 redefines the way you experience the game of football.